Wednesday, January 23, 2013

Jane McGonigal uses a startling storytelling approach to her book "Reality is Broken" and this technique is obvious throughout the pages. She utilizes this narrative type approach to suggest implementing games into reality. While at first this notion seems interesting - and even cool, but as the narrative transgresses she makes claims about reality being "lonely and isolating".
Further, she suggests several ways to bring gaming into life to make reality more livable.
"Quest to Learn - And Why our Schools Should Work More Like a Game." With this claim she discusses a school that uses a method not unlike a treasure hunt to get kids into learning.
"Compared with Games, reality is pointless and unrewarding. Games help us feel more rewarded by making our best effort." McGonigal claims that playing interactive games help time pass by and again, make reality more livable. In this she uses an airport scenario that utilizes an app that allows the player to be a security guard checking luggage to pass the time.
"Compared with games, reality is lonely and isolating. Games help us band together and create more powerful communities from scratch." In this claim she suggests that people can use interactive games to become more connected with other people.
McGonigal's theory is interesting but honestly, I don't think I could live in a world where my peers are any more locked into a cyber world than they already are. I don't think this could ever be realistic.

No comments:

Post a Comment