Wednesday, January 23, 2013

Jane McGonigal uses a startling storytelling approach to her book "Reality is Broken" and this technique is obvious throughout the pages. She utilizes this narrative type approach to suggest implementing games into reality. While at first this notion seems interesting - and even cool, but as the narrative transgresses she makes claims about reality being "lonely and isolating".
Further, she suggests several ways to bring gaming into life to make reality more livable.
"Quest to Learn - And Why our Schools Should Work More Like a Game." With this claim she discusses a school that uses a method not unlike a treasure hunt to get kids into learning.
"Compared with Games, reality is pointless and unrewarding. Games help us feel more rewarded by making our best effort." McGonigal claims that playing interactive games help time pass by and again, make reality more livable. In this she uses an airport scenario that utilizes an app that allows the player to be a security guard checking luggage to pass the time.
"Compared with games, reality is lonely and isolating. Games help us band together and create more powerful communities from scratch." In this claim she suggests that people can use interactive games to become more connected with other people.
McGonigal's theory is interesting but honestly, I don't think I could live in a world where my peers are any more locked into a cyber world than they already are. I don't think this could ever be realistic.

Tuesday, January 22, 2013

Who is this fictional character? / What questions do you have about the assignment?

What is the assignment about? What sorts of things would our fictional character have to endure? What is the result of this assignment?

The fictional character depends on the trials that said character would have to endure. 

Monday, January 21, 2013

Anonymous

I've recently read an article series that made my head spin.
Anonymous, an internet collective that I've found incredibly difficult to categorize, is both a group of individuals without concrete goals and also a group with single-minded goals.
Anonymous is also easiest explained as the trickster; an entity that forces progress. They are neither the hero nor the antihero.
While Anonymous started as innocently as several crass lulz or memes could possibly be, it soon began to reinvent itself when it used lulz to expose a Tom Cruise interview of what Scientology meant to him. When the church attempted to kill Anonymous's fun, it marked the political turning point for the group.
Anonymous also went against AiPlex and Hollywood studios when they believed that internet censorship was being threatened. They launched their program, LOIC, to take down AiPlex and the MPAA's websites.
This culture, or collective - call it what you may exists for progress.
To the question of the more general idea of anonymity online, while one can try to remain anonymous, it's slowly becoming difficult to remain so for a length of time. For example, the MTV series Catfish makes its profits through exposing the people behind fake profiles.

Thursday, January 17, 2013

who I am online


I can be a journalism student, or a child genius. I could be a photographer or an artist. If I felt so inclined I could be an astronaut. The beauty of creating an image online is molding yourself the way you'd like to be perceived.
As a child, I spent the majority of my time with my cousins inventing a character to pretend to be. My name would change to suit my profession: Natalie for a bookworm, Clementine for an artist.
And for an individual as indecisive as I am, this fits perfectly with me.